Battling Witchcraft and The Occult by Win Worley
Author:Win Worley
Language: eng
Format: mobi
ISBN: 2702265140832
Published: 0101-01-01T00:00:00+00:00
Dungeons and Dragons
Dungeons and Dragons is assumed by many parents,
educators and even some pastors to be a harmless exercise
in imaginary conflict. In reality it is an occult base for filling
the young with myriads of evil spirits. The "game" has its
roots in fantasy, torture, witchcraft and warfare.
Those who play it, relate that its hypnotic pun becomes an
obsession that crowds into every aspect of their life. Said
one former player, " I would think about it constantly. When
I went to bed I would have dreams about it, all I wanted to
do was to get back in the game, start killing and get the
treasure. "
The heavy occult influence is seen throughout Dungeons and
Dragons. Clairvoyance, telepathy, curses, spells, soul travel,
false tongues and healings, reincarnation, the raising of
demons and all sorts of other magical weapons, potions and
incantations are the basis of the game.
The Satanic influence is plain in the sacrifice of animals and
humans. One book in the Dungeon & Dragon series shows a
naked woman upon an altar. Of course, the Word of God
strictly forbids all of the above activities, placing a curse for
four generations on all those who take part in them.
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Besides the evil occult powers this game unleashes, it also is
the proponent of grotesque and perverted uses of violence.
Whether hacking your opponent to pieces with a magical
sword or simply blowing apart his skull with a ray gun, the
participants are urged on by their dungeon master (a sort of
referee who knows the game well) to do so with the fiercest
expressions of hatred and wrath. Some players act out these
killings and maimings with blood-curling screams. This
violence is sometimes related to drunkenness, which is
encouraged, so as to gain "experience points."
Fantasy games in themselves are known to produce severe
psychological problems in the players. The tragic story of
James Egbert is testimony to this problem. In 1979, he
disappeared near Michigan State University while thought to
be playing a realistic form of Dungeons and Dragons. He
turned up later, but his disappearance was never fully
explained. Later Egbert committed suicide, which many
believed was caused by the reality-bending qualities of the
game. Depression and psychic shock sometimes result when
a character, whose role has been assumed by a player, is
killed off.
As in so many other areas of occult infiltration, Christian
parents and leaders remain blissfully ignorant of Satan's
devices. Some pastors are even playing the game, while
others suggest it as a fine activity for a Christian retreat.
Parents be warned, dabbling with Dungeons and Dragons is
as serious as contact with any other occult practice. Your
son or daughter is offering the hosts of hen a convenient
nesting area whenever they play this game. Occult spirits
along with spirits of suicide, death, fear, torture, obsession
24
and hundreds more have legal right to your person when
you participate in dungeons and Dragons.3
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