Battling Witchcraft and The Occult by Win Worley

Battling Witchcraft and The Occult by Win Worley

Author:Win Worley
Language: eng
Format: mobi
ISBN: 2702265140832
Published: 0101-01-01T00:00:00+00:00


Dungeons and Dragons

Dungeons and Dragons is assumed by many parents,

educators and even some pastors to be a harmless exercise

in imaginary conflict. In reality it is an occult base for filling

the young with myriads of evil spirits. The "game" has its

roots in fantasy, torture, witchcraft and warfare.

Those who play it, relate that its hypnotic pun becomes an

obsession that crowds into every aspect of their life. Said

one former player, " I would think about it constantly. When

I went to bed I would have dreams about it, all I wanted to

do was to get back in the game, start killing and get the

treasure. "

The heavy occult influence is seen throughout Dungeons and

Dragons. Clairvoyance, telepathy, curses, spells, soul travel,

false tongues and healings, reincarnation, the raising of

demons and all sorts of other magical weapons, potions and

incantations are the basis of the game.

The Satanic influence is plain in the sacrifice of animals and

humans. One book in the Dungeon & Dragon series shows a

naked woman upon an altar. Of course, the Word of God

strictly forbids all of the above activities, placing a curse for

four generations on all those who take part in them.

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Besides the evil occult powers this game unleashes, it also is

the proponent of grotesque and perverted uses of violence.

Whether hacking your opponent to pieces with a magical

sword or simply blowing apart his skull with a ray gun, the

participants are urged on by their dungeon master (a sort of

referee who knows the game well) to do so with the fiercest

expressions of hatred and wrath. Some players act out these

killings and maimings with blood-curling screams. This

violence is sometimes related to drunkenness, which is

encouraged, so as to gain "experience points."

Fantasy games in themselves are known to produce severe

psychological problems in the players. The tragic story of

James Egbert is testimony to this problem. In 1979, he

disappeared near Michigan State University while thought to

be playing a realistic form of Dungeons and Dragons. He

turned up later, but his disappearance was never fully

explained. Later Egbert committed suicide, which many

believed was caused by the reality-bending qualities of the

game. Depression and psychic shock sometimes result when

a character, whose role has been assumed by a player, is

killed off.

As in so many other areas of occult infiltration, Christian

parents and leaders remain blissfully ignorant of Satan's

devices. Some pastors are even playing the game, while

others suggest it as a fine activity for a Christian retreat.

Parents be warned, dabbling with Dungeons and Dragons is

as serious as contact with any other occult practice. Your

son or daughter is offering the hosts of hen a convenient

nesting area whenever they play this game. Occult spirits

along with spirits of suicide, death, fear, torture, obsession

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and hundreds more have legal right to your person when

you participate in dungeons and Dragons.3



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